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In this chapter we'll understand timing and different types of it used in animation. As different animators have their own definition for timing, according to their deep understanding of it, over here we'll try to keep it simple and basic.
To understand timing we'll take real world example, as timing is driven to animation from the real world. The word timing for animation came into the existence after Disney's Illusion of Life. Illusion of Life is a book for Animator who wants to create Disney style animation which released back in 80s. It was considered as the rules of animation just as in real world we have rules for driving a car. Timing is one of those 12 principles driven and adopted by the animators around the world.
So lets get started.
Lets see timing this way. On the roof, you have two objects. One, a wooden stick and other is an iron rod. If you release the first one, which is a wooden stick, it will come down and hit the ground and bounce back a little into the air taking some time to settle down. While the other object, which is an iron rod will come down, bounce back a bit and settle down quickly. These arcs shows how much time it is staying in mid air and how much time will it take to hit back the ground.
As there is no such principle defined as weight in the principles for animation. Timing covers it all. Even without having color over these 4 feet long stick, its easy to figure out which one's a wooden stick and which is an iron rod. The bounce and the time they take to come down from the top, defines timing.
So remember any animation you create, imagine how will it react in real world if done so.
Thats it for this time.
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